How we developed Denzel
The year we made it all real
When we took things seriously
We found a developer who had been working with us sincd July 2013, but one day he went AWOL. We were worried that something bad had happened to him. We went out of our way to find a relative of his to make sure he was ok (which I know is creepy). Turned out he burnt out and gave us the duck and dive.
By this time people knew we comitted to the project and saw that we had a passion for it so we were able to get some seed capital in order to complete the game. This was a big decision as we had funded the whole project ourselvesRead More
We finished Denzel in December 2014. It was a very interesting journey which we learnt a whole heap from.Download Press Kit
The Year of the Launch